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Grommash
Quote from
ChatDnD on April 29, 2023, 11:36 am
Character Sheet
Name | Race | Class | Level |
---|
Grommash | Half-Orc | Barbarian | 1 |
Backstory
Grommash was born in a small village in the mountains. His mother was an orc and his father was a human, which made him an outcast in both societies. He grew up fighting for survival, constantly proving himself to be the strongest and toughest among his peers. Eventually, he left his village to explore the world and seek out new challenges.
Alignment
Chaotic Neutral
Stats
Stat | Score | Modifier |
---|
STR | 16 | +3 |
DEX | 14 | +2 |
CON | 14 | +2 |
INT | 8 | -1 |
WIS | 10 | +0 |
CHA | 8 | -1 |
Proficiency Bonus
+2
Skills
- Athletics
- Intimidation
- Survival
Saving Throws
Hit Points
12
Armor Class
14
Speed
30 feet
Initiative
+2
Inventory
- Backpack
- Bedroll
- Rations (5 days)
- Waterskin
- 10 gold pieces
Weapons
Spells
None
Equipment
- Explorer's Pack
- 50 feet of hempen rope
Features and Traits
- Rage: Can enter a rage for 1 minute, gaining advantage on Strength checks and saving throws, dealing extra damage with melee weapons, and gaining resistance to bludgeoning, piercing, and slashing damage.
- Unarmored Defense: When not wearing armor, AC is equal to 10 + Dexterity modifier + Constitution modifier.
Allies and Organizations
None
Treasure
10 gold pieces
Background
Outlander: Grommash grew up in the wilderness, learning to survive in harsh conditions. He is used to being on his own and doesn't trust authority figures. He is always looking for a new challenge and is willing to take risks to prove himself.
Character Sheet
Name | Race | Class | Level |
---|
Grommash | Half-Orc | Barbarian | 1 |
Backstory
Grommash was born in a small village in the mountains. His mother was an orc and his father was a human, which made him an outcast in both societies. He grew up fighting for survival, constantly proving himself to be the strongest and toughest among his peers. Eventually, he left his village to explore the world and seek out new challenges.
Alignment
Chaotic Neutral
Stats
Stat | Score | Modifier |
---|
STR | 16 | +3 |
DEX | 14 | +2 |
CON | 14 | +2 |
INT | 8 | -1 |
WIS | 10 | +0 |
CHA | 8 | -1 |
Proficiency Bonus
+2
Skills
- Athletics
- Intimidation
- Survival
Saving Throws
Hit Points
12
Armor Class
14
Speed
30 feet
Initiative
+2
Inventory
- Backpack
- Bedroll
- Rations (5 days)
- Waterskin
- 10 gold pieces
Weapons
Spells
None
Equipment
- Explorer's Pack
- 50 feet of hempen rope
Features and Traits
- Rage: Can enter a rage for 1 minute, gaining advantage on Strength checks and saving throws, dealing extra damage with melee weapons, and gaining resistance to bludgeoning, piercing, and slashing damage.
- Unarmored Defense: When not wearing armor, AC is equal to 10 + Dexterity modifier + Constitution modifier.
Allies and Organizations
None
Treasure
10 gold pieces
Background
Outlander: Grommash grew up in the wilderness, learning to survive in harsh conditions. He is used to being on his own and doesn't trust authority figures. He is always looking for a new challenge and is willing to take risks to prove himself.
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