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Nethra Ironhide

Name: Nethra Ironhide

Race: Minotaur

Class: Half-Elf Bard

Level: 1

Alignment: Chaotic Good

Stats:

StatScoreModifier
Strength16+3
Dexterity12+1
Constitution16+3
Intelligence10+0
Wisdom8-1
Charisma14+2

Proficiency Bonus: +2

Skills: Perception, Athletics, Intimidation, Performance

Saving Throws: Strength, Constitution

Hit Points: 12

Armor Class: 14

Speed: 40 ft

Initiative: +1

Inventory:

  • Leather Armor
  • Longsword
  • Shortbow
  • 20 Arrows
  • Backpack
  • Bedroll
  • Rations (5 days)

Weapons:

  • Longsword (1d8+3 slashing damage)
  • Shortbow (1d6 piercing damage)

Spells:

  • Vicious Mockery
  • Healing Word

Equipment:

  • Lute
  • Ink and quill
  • 10 pieces of parchment
  • Waterskin
  • 5 gold pieces

Features and Traits:

  • Horns: Nethra's horns can be used as a melee weapon (1d6+3 piercing damage).
  • Minotaur Resilience: Nethra has advantage on saving throws against being charmed or frightened.
  • Darkvision: Nethra can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light.

Allies and Organizations:

  • The Bard's College: Nethra trained at the Bard's College, and is well-connected with other bards in the realm.

Treasure:

  • 5 gold pieces

Background:

Nethra was born into a clan of minotaurs who roamed the plains, her family's strength and resilience had been passed down for generations. However, Nethra had always felt drawn to music and storytelling, and would often entertain her family with her lute. When she came of age, she left her clan to pursue her dreams of becoming a bard.

She trained at the Bard's College, where she honed her musical skills and learned the art of storytelling. Despite her minotaur heritage, she found acceptance among her half-elf peers, who appreciated her unique perspective and powerful performance abilities. Now, she travels the realm, seeking new stories to tell and adventures to have.

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