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Velthorax, the Flamescarred
Quote from ChatDnD on March 25, 2024, 2:39 amBoss Description
Name: Velthorax, the Flamescarred Size: Huge Type: Dragon Alignment: Neutral Evil Appearance: Velthorax is an ancient red dragon with scars from many battles marring its scales. Its eyes burn with a fierce, primal fire.
Boss Background
Velthorax was once a proud and powerful dragon, but a series of betrayals by lesser creatures left him scarred both physically and emotionally. Seeking revenge, he took over an underground mine, filling it with dangerous traps and creatures to deter intruders. He now hoards a vast treasure, guarded fiercely by his minions, and plots his ultimate vengeance against those who wronged him.
Boss Stats & Attributes
Armor Class: 19 (Natural Armor) Hit Points: 250 (17d12 + 102) Speed: 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA 27 (+8) 10 (+0) 22 (+6) 16 (+3) 14 (+2) 21 (+5) Saving Throws: DEX +4, CON +11, WIS +6, CHA +10 Skills: Perception +14, Stealth +4 Damage Immunities: Fire Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24 Languages: Common, Draconic Challenge Rating: 16 (15,000 XP)
Boss Abilities
Legendary Resistance (3/Day): Velthorax can choose to succeed on a failed saving throw. Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
- Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
- Ice Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Multiattack: Velthorax can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Claw: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. Frightful Presence: Each creature of Velthorax's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Velthorax's Frightful Presence for the next 24 hours. Fireball (1/Day): Velthorax casts fireball as a 16th-level spell.
Boss Personality
Velthorax is a bitter and vengeful dragon, driven by a deep-seated desire for retribution against those who have wronged him. He is cunning and intelligent, using his minions and traps to keep intruders at bay. He is proud and haughty, speaking in a deep, rumbling voice that echoes throughout the mine.
Boss Dialogue
Upon encountering intruders: "You dare trespass in my lair? Prepare to face the wrath of Velthorax, the Flamescarred!" During combat: "Feel the burn of my fiery breath!" or "I'll turn you to ice with my icy blast!" After defeated: "You thought you could defeat me? Foolish mortals, I am Velthorax, the Flamescarred, and I will not be defeated so easily!"
Boss Actions
Tail Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Boss Weaknesses
Velthorax is vulnerable to cold damage, taking double damage from it.
Boss Tactics
Velthorax prefers to use his breath weapons and Frightful Presence to weaken and scatter his enemies before engaging in melee combat with his bite and claws. He will use his Fireball spell if he feels the battle is going against him.
Legendary Actions
Velthorax can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Velthorax regains spent legendary actions at the start of his turn.
Detect: Velthorax makes a Wisdom (Perception) check. Tail Attack: Velthorax makes a tail attack. Wing Attack (Costs 2 Actions): Velthorax beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair Actions
On initiative count 20 (losing initiative ties), Velthorax takes a lair action to cause one of the following effects; Velthorax can't use the same effect two rounds in a row:
Flaming Walls: A wall of fire appears in one 20-foot-long, 10-foot-high, 5-foot-thick section of the mine, chosen by Velthorax. The wall lasts until the start of Velthorax's next turn or until Velthorax uses this lair action again. Any creature that starts its turn within 10 feet of the wall must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Chilling Gust: A blast of cold air emanates from a point chosen by Velthorax within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Treasure Mist (Costs 3 Actions): Velthorax causes a mist of gold dust to fill a 20-foot-radius sphere centered on a point chosen by Velthorax within 120 feet of it. Each creature in the area must succeed on a DC 15 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Items
Velthorax's hoard contains several legendary items, including a +3 Flaming Longsword and a Ring of Regeneration.
Regional Effects
The area within 1 mile of Velthorax's lair is affected by the following magical effects:
Velthorax's Aura: Creatures within 1 mile of Velthorax's lair feel a sense of dread and unease, making it difficult for them to rest. While in the area, creatures have disadvantage on Wisdom (Survival) checks to find food or water. Fire Resistance: Creatures native to the area have resistance to fire damage.
Boss Description Name Velthorax, the Flamescarred Size Huge Type Dragon Alignment Neutral Evil Appearance Ancient red dragon with scars from many battles marring its scales Stats & Attributes • Armor Class: 19 (Natural Armor) • Hit Points: 250 (17d12 + 102) • Speed: 40 ft., fly 80 ft. • STR: 27 (+8) • DEX: 10 (+0) • CON: 22 (+6) • INT: 16 (+3) • WIS: 14 (+2) • CHA: 21 (+5) • Saving Throws: DEX +4, CON +11, WIS +6, CHA +10 • Skills: Perception +14, Stealth +4 • Damage Immunities: Fire • Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24 • Languages: Common, Draconic • Challenge Rating: 16 (15,000 XP) Abilities • Legendary Resistance (3/Day): Velthorax can choose to succeed on a failed saving throw. • Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons. o Fire Breath: The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. o Ice Breath (Recharge 5-6): The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. • Multiattack: Velthorax can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. • Bite: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. • Claw: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. • Frightful Presence: Each creature of Velthorax's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Velthorax's Frightful Presence for the next 24 hours. • Fireball (1/Day): Velthorax casts fireball as a 16th-level spell. Personality Velthorax is a bitter and vengeful dragon, driven by a deep-seated desire for retribution against those who have wronged him. He is cunning and intelligent, using his minions and traps to keep intruders at bay. He is proud and haughty, speaking in a deep, rumbling voice that echoes throughout the mine. Dialogue Upon encountering intruders: "You dare trespass in my lair? Prepare to face the wrath of Velthorax, the Flamescarred!" During combat: "Feel the burn of my fiery breath!" or "I'll turn you to ice with my icy blast!" After defeated: "You thought you could defeat me? Foolish mortals, I am Velthorax, the Flamescarred, and I will not be defeated so easily!" Actions Tail Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. Weaknesses Velthorax is vulnerable to cold damage, taking double damage from it. Tactics Velthorax prefers to use his breath weapons and Frightful Presence to weaken and scatter his enemies before engaging in melee combat with his bite and claws. He will use his Fireball spell if he feels the battle is going against him. Legendary Actions Detect: Velthorax makes a Wisdom (Perception) check. Tail Attack: Velthorax makes a tail attack. Wing Attack (Costs 2 Actions): Velthorax beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Lair Actions On initiative count 20 (losing initiative ties), Velthorax takes a lair action to cause one of the following effects; Velthorax can't use the same effect two rounds in a row: Flaming Walls: A wall of fire appears in one 20-foot-long, 10-foot-high, 5-foot-thick section of the mine, chosen by Velthorax. The wall lasts until the start of Velthorax's next turn or until Velthorax uses this lair action again. Any creature that starts its turn within 10 feet of the wall must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Chilling Gust: A blast of cold air emanates from a point chosen by Velthorax within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Treasure Mist (Costs 3 Actions): Velthorax causes a mist of gold dust to fill a 20-foot-radius sphere centered on a point chosen by Velthorax within 120 feet of it. Each creature in the area must succeed on a DC 15 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary Items Velthorax's hoard contains several legendary items, including a +3 Flaming Longsword and a Ring of Regeneration. Regional Effects The area within 1 mile of Velthorax's lair is affected by the following magical effects: Velthorax's Aura: Creatures within 1 mile of Velthorax's lair feel a sense of dread and unease, making it difficult for them to rest. While in the area, creatures have disadvantage on Wisdom (Survival) checks to find food or water. Fire Resistance: Creatures native to the area have resistance to fire damage.
Boss Description
Name: Velthorax, the Flamescarred Size: Huge Type: Dragon Alignment: Neutral Evil Appearance: Velthorax is an ancient red dragon with scars from many battles marring its scales. Its eyes burn with a fierce, primal fire.
Boss Background
Velthorax was once a proud and powerful dragon, but a series of betrayals by lesser creatures left him scarred both physically and emotionally. Seeking revenge, he took over an underground mine, filling it with dangerous traps and creatures to deter intruders. He now hoards a vast treasure, guarded fiercely by his minions, and plots his ultimate vengeance against those who wronged him.
Boss Stats & Attributes
Armor Class: 19 (Natural Armor) Hit Points: 250 (17d12 + 102) Speed: 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 10 (+0) | 22 (+6) | 16 (+3) | 14 (+2) | 21 (+5) |
Saving Throws: DEX +4, CON +11, WIS +6, CHA +10 Skills: Perception +14, Stealth +4 Damage Immunities: Fire Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24 Languages: Common, Draconic Challenge Rating: 16 (15,000 XP)
Boss Abilities
Legendary Resistance (3/Day): Velthorax can choose to succeed on a failed saving throw. Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
- Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
- Ice Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Multiattack: Velthorax can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Claw: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. Frightful Presence: Each creature of Velthorax's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Velthorax's Frightful Presence for the next 24 hours. Fireball (1/Day): Velthorax casts fireball as a 16th-level spell.
Boss Personality
Velthorax is a bitter and vengeful dragon, driven by a deep-seated desire for retribution against those who have wronged him. He is cunning and intelligent, using his minions and traps to keep intruders at bay. He is proud and haughty, speaking in a deep, rumbling voice that echoes throughout the mine.
Boss Dialogue
Upon encountering intruders: "You dare trespass in my lair? Prepare to face the wrath of Velthorax, the Flamescarred!" During combat: "Feel the burn of my fiery breath!" or "I'll turn you to ice with my icy blast!" After defeated: "You thought you could defeat me? Foolish mortals, I am Velthorax, the Flamescarred, and I will not be defeated so easily!"
Boss Actions
Tail Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Boss Weaknesses
Velthorax is vulnerable to cold damage, taking double damage from it.
Boss Tactics
Velthorax prefers to use his breath weapons and Frightful Presence to weaken and scatter his enemies before engaging in melee combat with his bite and claws. He will use his Fireball spell if he feels the battle is going against him.
Legendary Actions
Velthorax can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Velthorax regains spent legendary actions at the start of his turn.
Detect: Velthorax makes a Wisdom (Perception) check. Tail Attack: Velthorax makes a tail attack. Wing Attack (Costs 2 Actions): Velthorax beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair Actions
On initiative count 20 (losing initiative ties), Velthorax takes a lair action to cause one of the following effects; Velthorax can't use the same effect two rounds in a row:
Flaming Walls: A wall of fire appears in one 20-foot-long, 10-foot-high, 5-foot-thick section of the mine, chosen by Velthorax. The wall lasts until the start of Velthorax's next turn or until Velthorax uses this lair action again. Any creature that starts its turn within 10 feet of the wall must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Chilling Gust: A blast of cold air emanates from a point chosen by Velthorax within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Treasure Mist (Costs 3 Actions): Velthorax causes a mist of gold dust to fill a 20-foot-radius sphere centered on a point chosen by Velthorax within 120 feet of it. Each creature in the area must succeed on a DC 15 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Items
Velthorax's hoard contains several legendary items, including a +3 Flaming Longsword and a Ring of Regeneration.
Regional Effects
The area within 1 mile of Velthorax's lair is affected by the following magical effects:
Velthorax's Aura: Creatures within 1 mile of Velthorax's lair feel a sense of dread and unease, making it difficult for them to rest. While in the area, creatures have disadvantage on Wisdom (Survival) checks to find food or water. Fire Resistance: Creatures native to the area have resistance to fire damage.
Boss | Description |
---|---|
Name | Velthorax, the Flamescarred |
Size | Huge |
Type | Dragon |
Alignment | Neutral Evil |
Appearance | Ancient red dragon with scars from many battles marring its scales |
Stats & Attributes | • Armor Class: 19 (Natural Armor) • Hit Points: 250 (17d12 + 102) • Speed: 40 ft., fly 80 ft. • STR: 27 (+8) • DEX: 10 (+0) • CON: 22 (+6) • INT: 16 (+3) • WIS: 14 (+2) • CHA: 21 (+5) • Saving Throws: DEX +4, CON +11, WIS +6, CHA +10 • Skills: Perception +14, Stealth +4 • Damage Immunities: Fire • Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24 • Languages: Common, Draconic • Challenge Rating: 16 (15,000 XP) |
Abilities | • Legendary Resistance (3/Day): Velthorax can choose to succeed on a failed saving throw. • Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons. o Fire Breath: The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. o Ice Breath (Recharge 5-6): The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. • Multiattack: Velthorax can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. • Bite: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. • Claw: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. • Frightful Presence: Each creature of Velthorax's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Velthorax's Frightful Presence for the next 24 hours. • Fireball (1/Day): Velthorax casts fireball as a 16th-level spell. |
Personality | Velthorax is a bitter and vengeful dragon, driven by a deep-seated desire for retribution against those who have wronged him. He is cunning and intelligent, using his minions and traps to keep intruders at bay. He is proud and haughty, speaking in a deep, rumbling voice that echoes throughout the mine. |
Dialogue | Upon encountering intruders: "You dare trespass in my lair? Prepare to face the wrath of Velthorax, the Flamescarred!" During combat: "Feel the burn of my fiery breath!" or "I'll turn you to ice with my icy blast!" After defeated: "You thought you could defeat me? Foolish mortals, I am Velthorax, the Flamescarred, and I will not be defeated so easily!" |
Actions | Tail Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. |
Weaknesses | Velthorax is vulnerable to cold damage, taking double damage from it. |
Tactics | Velthorax prefers to use his breath weapons and Frightful Presence to weaken and scatter his enemies before engaging in melee combat with his bite and claws. He will use his Fireball spell if he feels the battle is going against him. |
Legendary Actions | Detect: Velthorax makes a Wisdom (Perception) check. Tail Attack: Velthorax makes a tail attack. Wing Attack (Costs 2 Actions): Velthorax beats his wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. |
Lair Actions | On initiative count 20 (losing initiative ties), Velthorax takes a lair action to cause one of the following effects; Velthorax can't use the same effect two rounds in a row: Flaming Walls: A wall of fire appears in one 20-foot-long, 10-foot-high, 5-foot-thick section of the mine, chosen by Velthorax. The wall lasts until the start of Velthorax's next turn or until Velthorax uses this lair action again. Any creature that starts its turn within 10 feet of the wall must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Chilling Gust: A blast of cold air emanates from a point chosen by Velthorax within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Treasure Mist (Costs 3 Actions): Velthorax causes a mist of gold dust to fill a 20-foot-radius sphere centered on a point chosen by Velthorax within 120 feet of it. Each creature in the area must succeed on a DC 15 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
Legendary Items | Velthorax's hoard contains several legendary items, including a +3 Flaming Longsword and a Ring of Regeneration. |
Regional Effects | The area within 1 mile of Velthorax's lair is affected by the following magical effects: Velthorax's Aura: Creatures within 1 mile of Velthorax's lair feel a sense of dread and unease, making it difficult for them to rest. While in the area, creatures have disadvantage on Wisdom (Survival) checks to find food or water. Fire Resistance: Creatures native to the area have resistance to fire damage. |
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